На днях Гл.Админ подхватил троян. Вам не о чём беспокоиться.Он будет удалён а зараженные файлы излечены. С Уважением Администрация Портала. P.S Взлом был с помощью HackTool.
Новое Обновление Для Garry's Mod, Полный Список Здесь. Список Исправлений(На английском): ВНИМАНИЕ: Это обновление для(Garry's Mod 13 Beta)Если у вас нет ключа от него то обновления вы не увидите!!!
Garry’s mod 13 has been updated to version 13. The changes for this version:
Increased max carried SLAM Removed toybox Huge load time improvements Fixed level change crash after loading bad propdata Windows can no longer be dragged completely off the screen when windowed Changing mounted content no longer requires a restart New addon format Fixed not spawning properly on LostCoast map Added Dino D-Day to the mountable games list Fixed "too many indices” error when rendering lots of ropes Fixed videos being called `mapname` Fixed spawnicon render crash (when icon*2 is bigger than back buffer) Fixed submenu wrong position when off screen y Fixed drag and drop ghost offset Fixed func_tankmortar `old behaviour` doing both behaviours Fixed net.ReadFloat returning an int Fixed unfrozen objects not always showing effect Fixed not being able to type into the context menu Fixed inflator tool Fixed thruster/wheel cpanel not showing Fixed some constraints not working until you bump them Fixed bone manipulations not being duplicated Fixed NPC flexes not being duplicated Changed gmod entitiy outlines to use halos Cleaned up base_gmodentity Fixed console autocomplete not hiding when pressing escape Fixed weapon decals/tracers/inpacts not showing Fixed trying to load toybox on a dedicated server Fixed recorded videos breaking on weird widths Fixed fretta skin calling Button:GetSelected Removed read limit on net.ReadString Fixed no newlines on error print in DS Fixed DCheckBoxLabel not calling OnChange Fixed net.WriteBit switching the bit PlayerButtonDown & PlayerButtonUp now predicted properly Fixed errors not showing properly in the console Removed autocomplete space Fixed console history repeating itself Fixed printing to console being slow as hell The context menu hover halo should now only show on the context menu Added progress bar to load screen Client receives Loading URL immediately on joining the server - instead of when half joined [verify] Loading URL now gets servername, map name, player count and joining player’s steam ID via javascript [verify] bind F10 toggleconsole by default Added Vector:DistToSqr( vec ) Added Vector:WithinAABox( vecmin, vecmax ) Added Vector:IsZero() Added Vector:IsEqualTol( vec, float_tolerance ) Fixed players taking damage twice Fixed some Lua pushing number accuracies Removed ents.Create clientside Added ents.CreateClientProp( model ) Fixed Panel Alpha getting reset Added AvatarImage:SetSteamID( strID, iSize ) Player:SetAmmo ammo type can now be a string OR an integer Added util.Compress( str ) Added util.Decompress( str ) Revamped file library Added cleanup.GetList() Updated Entity:EmitSound( name, ilevel, ipitch, fvolume[0-1] ) Added ents.FireTargets( str, ent, ent, int, float )
Фикс Исправляет: 1)Много Ошибок 2)Добавляет Новую Улучшенную Графику 3)И Много Много Другого 4)Изменения Коснулись И Серверов Полный Список,Уведите Внизу(На Анг.)
Server [Add]Mod version to DLL init strings [Add]Level change note to the 'sv_lan' convar [Add]Support for customizing view recoil settings for scripted weapons [Add]'sv_selfdamagepenalty' convar to determine whether players should have points deducted for damaging themselves [Add]'sv_showents' command to dump a list of entities to console [Add]'buildver' command to print information about the binary [Add]Model path fixups to reduce memory footprint [Add]env_caption_token_emitter entity to enable manual emission of close captions and subtitles [Add]'sv_brush_preview' command to facilitate viewing brush models by model identifier [Add]Spawnflag to logic_player_branch to allow counting only live players [Add]Player extinguishing upon death [Add]FCVAR_SERVER_CAN_EXECUTE to the 'say' and 'say_team' commands [Add]Anti-griefing countermeasure for npc_turret_floor [Change]'ch_createairboat' and 'ch_createjeep' commands now place players in vehicles upon spawning them [Change]point_teleport now supports teleporting clients outside the specified radius [Change]npc_bullsquid now detect headcrabs more reliably [Change]Players now become non-solid when on ladders [Change]env_entity_dissolver now dissolves players properly [Change]Hid multiple point_viewcontrol enabled warning [Change]Greatly reduced the chances of players getting teamkilled by vehicles driven by teammates [Change]Disabled respawning for health vials dropped by NPCs with the 'drop healthkit' spawnflag [Change]Disabled respawning for healthkits thrown by rebel medics [Change]Parented trigger_hurt, env_beam and env_laser entities now correctly award points for kills to their holding player [Change]Entity spawning commands to automatically convert given strings to lowercase [Change]Players calling for help now have some influence on rebel medics and vortigaunts that are able to charge players' armor [Change]NPCs under the influence of ai_goal_follow will now timeout and follow another player if the one they are following turns idle [Change]Integrated code additions for overriding individual NPC weapon proficiencies by Gjsdeath (http://steamcommunity.com/id/gjsdeath) [Change]Player ragdolls and gibs wil now be ignited if their owning player is on fire at death [Change]Game description strings now include the mod and hotfix version [Change]entityflame now calls Extinguish() on all flammable entities [Change]'motdurl' convar value changes now take effect instantaneously [Change]Tripmine lasers now ignore friendly NPCs [Change]Player spawned vehicles will now emit a locked sound when used by a non-owning player [Change]Integrated scenes.image fallback by TomEdwards (http://developer.valvesoftware.com/wiki/User:TomEdwards) [Change]Integrated AI perception behavior enhancement by Anzy (http://developer.valvesoftware.com/wiki/User:Anzy), controllable with the 'ai_investigate_sounds' convar or the 'investigatesounds' keyvalue [Change]Telefragging is now controllable with the 'mp_telefrag' convar [Change]npc_manhack_weap now prevents collisions with players when not in teamplay (W.I.P.) [Change]The number of pellet shots for weapon_shotgun and weapon_scripted now follows the value of the 'sk_plr_num_shotgun_pellets' convar [Change]item_ammo_crate now prevents players standing on top of them denying them from being used [Change]NPCs now allow overriding their field of view through the 'fovoverride' keyvalue [Change]Enabled RPG laser toggle sounds [Change]monster_bigmomma and zombie variants now allow specifying names for child headcrabs through the 'crabname' keyvalue [Change]Disabled the Mega Gravity Gun picking up vehicles and crane magnets [Change]Disabled the Gravity Gun punting or pulling props that have players on top of them [Change]The Gravity Gun now disables punting player occupied vehicles (controllable with the 'physcannon_punt_drivenvehicles' convar) [Change]Enhanced vortigaunt accuracy against players [Change]'ent_create' and 'give' commands now call Activate() on spawned entities [Change]The healer now awards points for healing allies, controllable with the 'mp_healerpoints' convar [Change]trigger_changelevel now supports delayed level transitions (controllable with the 'sv_levelchange_delay', 'sv_levelchange_percentage' and 'sv_levelchange_message' convars) [Change]Improved Half-Life 2 campaign MapAdds [Fix]Players occasionally picking up grenades, S.L.A.M.s or manhacks without ammunition being supplied [Fix]Crossbow bolt explosion damage being applied twice [Fix]point_vehiclespawn using incorrect data types [Fix]'showmapbriefing' command causes crashes when used on dedicated servers [Fix]Bug #76 (Flag/keyvalue to disable god/notarget in point_viewcontrol) [Fix]Thrown rollermines teamkilling players and allied NPCs [Fix]Points being awarded for damaging teammates [Fix]Partially fixed Bug #80 (FireUnderwater1/2 option doesn't work on scripted weapons) [Fix]Bug #74 (Jeep does not stop when the driver is killed by gauss deflection) [Fix]Points being awarded for dropped healerkits being picked up by players on the opposing team [Fix]Children of held props colliding with the carrying player [Fix]Bug #22 (func_tank output not firing) [Fix]Players and NPCs dropping persistent weapons when gibbed while the Mega Gravity Gun is active [Fix]Bug #83 (point_viewcontrol does not force unscopes when activated) [Fix]npc_turret_floor not correctly using looping sounds [Fix]Integrated CAmbientGeneric stop and toggle fix by TomEdwards (http://developer.valvesoftware.com/wiki/User:TomEdwards) [Fix]Integrated CFuncMoveLinear fix by Quanta (http://developer.valvesoftware.com/wiki/User:Quanta) [Fix]Bug #29 (Weapons respawn at incorrect locations on certain maps) [Fix]Bug #30 (Unable to pick up previously submerged dropped ammo) [Fix]Bug #31 (RPG and Tau cannon ammo bug) [Fix]Bug #35 (Manhack killing defender crash the game) [Fix]Partially fixed blood sprays appearing incorrectly when shooting players when not in teamplay mode [Fix]Bug #73 (Waypoint crash) [Fix]Bug #89 (Model Exploit) [Fix]Bug #78 (oc_harvest - Prop and Bucket Glitching) [Fix]monster_ichthyosaur and npc_ichthyousaur being classified incorrectly [Fix]Bug #81 (Disable barnacles attacking ichthyosaurs) [Fix]Target ID not correctly showing the dispositions of NPCs that had their dispositions changed via the SetRelationship input [Fix]monster_gargantua not cleaning up flame trails properly when deleted [Fix]Crash related to Mortarsynths [Fix]Several NULL pointer crashes [Fix]Crossbow and grapple hook reload sounds not being played on owning clients [Fix]Issue related to NPC names [Fix]Blood sprays appearing incorrectly when shooting friendly NPCs [Fix]Physics environment gravity changes being delayed [Fix]Bug #38 (Bugs related to player nocollide) [Fix]Integrated two physics constraint fixes by Bloodykenny (http://developer.valvesoftware.com/wiki/User:Bloodykenny) [Fix]'phys_swap' command causing floating client-side props [Fix]Partially fixed Bug #6 (monster_human_assassin regression) [Fix]Players being unable to spawn if spawn points are obstructed, even if player collisions are disabled [Fix]Potential crashes due to CBaseEntity pointer caching [Fix]Player-spawned projectiles colliding with other players when not in teamplay mode [Fix]Rollermines not awarding points when killed (W.I.P., only works with game_score at this time) [Fix]Rollermines and turrets spamming invalid ragdolls when grabbed by the Mega Gravity Gun [Fix]Bug #20 (Inability to unscope during scripted weapon reload) [Fix]Bug #36 (Ways around telefragging) [Fix]Bug #39 (Changing game over behaviour in lives mode) - mp_livesmode: 0 = off, 1 = normal (change to next map on all players dead, 2 = restart map on all players dead [Fix]Bug #40 ("GiveLivesToDeadPlayers" input for game_lives_manager) [Fix]Bug #34 (Option to disable npc_zombine pulling grenades) [Fix]Bug #33 (npc_zombine not accepting custom models) [Fix]'explode' command not gibbing players [Fix]Player-spawned vehicles being unable to clear jumps on campaign maps Client [Add]Keybind listing for the 'Send/Recall Squad' command in Options [Add]Missing icons for dead players [Add]Fallback map icons for the simplified server browser [Change]Disabled mipmaps for airboat and jeep spawning decals [Change]Points transfer panel elements now use translated strings [Change]Updated textures for Viewmodel Arms, Uzis and Sniper Rifle by Lt_Commander [Change]Various Broken_escape_2 textures updated by Lt_Commander [Fix]Hud text and vehicle crosshairs being cut off [Fix]Bug #26 (Give Points window text doesn't fit in the dialog) What this hotfix does NOT fix/include, but is already fixed/included in the next version (due to the lack of a client hotfix binary): - Score display crash - Map briefing panel does not allow scrolling, even when the contents exceed the box's size - MP3 player does not correctly flag sound files from outside the game - Mod Options dialog causes crashes on exit - Client-side prediction for water splashes from melee weapons - Scope sound being played when the reload key is held down with the weapon scoped and fully loaded - Bug #80 (click sounds are still heard instead of proper gunshots, but damage is still dealt) - Enlarged sniper scope overlay - Quick info display is not hidden when a point_viewcontrol is active - Improved third person mode - Player pushaway when mp_playercollide is 0 - Donor access (sorry, just can't do this one without a client binary update!) - Bug #11 (Weapons without ironsights cause the crosshair to disappear) - The countdown timer, team, target ID and score displays being covered by other overlays, such as the sniper scope and suit zoom overlays - Bug #17 (a.k.a. gib crash) - Invalid convar warnings appearing when the Options dialog is opened - CHudHintDisplay panel showing up with an excessively large dark box - Player collisions not being predicted correctly when player collisions are disabled
Приближается Новый Год, И Мы, Как И Многие, Хотим Поздравить Вас, С Праздником.
Ну И Конечно Как-же Без Подарков. С 31 Декабря По 1 Января(Я W@nTeD) Постараюсь Доделать Всё-Таки, Карту Для Obsidian Conflict. Да-Да, Вы Не Ослышались(карта почти готова) Мне Осталось Совсем Малость. Поэтому Я Постараюсь, К Этому Времени, Её Доделать. Какая Карта, Мы Говорить Не Будем. Дабы Не Испортить Подарок.
У кого такая ошибка вылазит(при заходе на Obsidian Conflict server) Тогда Вам Сюда
У вас выскакивает вот эта ошибка: Тогда есть несколько выходов. 1)Удалите файл ClientRegistry.blob(Перед этим выйдете из стима)ваш диск:\Program Files\Steam.(После Удаления Запустите Стим) 2)Переустановить игру которая вылитает(Не рекомендуется). 3)Идёте в |Настройки| После Этого Идёте в |Аккаунт| |Смена Пользователя| После Этого Жмёте Кнопку |Выйти| Заново Вводите свои данные и, пытаетесь заново зайти. Вот, пока только эти варианты, появятся другие, напишу. Удачи!!! P.S Если внизу страницы, вы видите кусок белого цвета то, просто игнорируете его.